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Updates on the updates!

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Mistress Cherise
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1Updates on the updates! Empty Updates on the updates! Fri Nov 14, 2014 5:41 am

Mistress Cherise

Mistress Cherise
Admin

Just in case you were wondering...

Buenas Noches Survivalists,
I know, I know it’s about damn time somebody besides Madmole gave up some information on the status of Alpha 10 and I’m here to remedy that. But before I do I want to point you to the Steam key giveaway our good friends over at Purepings are running. So check it out now funk soul brother.

Purepings Giveaway!

And for those of you who want to know what the ‘F” is up with Alpha 10, see a few new screenshots and get the dirt on why Alpha 10 is taking so long then read on Chaka Khan:

Alpha 10 Status

So alpha 10 has been in development since like 1972 right? And those lazy Fun Pimps probably ate too much Halloween candy and are still sleeping off a Sugar Coma. Or maybe they’ve been climbing Mount Everest. Or they could be in Hawaii on a photo-shoot with the Sports Illustrated Swimsuit girls. We’ll I’m here to set your mind at ease.

The truth is since mid-September we’ve all been chained to our desks with porta potties for chairs and a nearby mini fridge of red bulls just withnin reach feverously working on our greatest masterpiece to date. Folks this is real game development and the product of blood sweat, tears and the passion of our team which I’m very proud of. Ok enough Pimp babbling here goes.

The truth is we’re getting really close to releasing A10 and if all goes well we could get the build out as early as November 15th. There are many things I’m leaving out of this but here are some of the major things you can expect barring some show stopping bugs kicking our ass.

Character Customization
Originally we set out to do just base framework for new characters with a new clothing system. But instead we will be including a character profile creation system. With it you will be able to choose your, sex, skin color, hair color, and morph the face and body to your desire to make the character look like you want. The system will allow us to expand it easily with more hair styles, starting clothing and more. Here’s a sneak peak!

Updates on the updates! Char_system_morphing
New Character System Face and Body Morphing

New Wellness System
We’ve added a new Wellness System that can go up and down based upon your eating habits, disease and death. You wellness influences your stamina and health cap and can go from -100 to +100. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health.

Improved Buff System
Hunger and Thirst have been reworked and added into our improved Buff system. The system also allows buffs to affect other buffs and buffs can even affect zombies like using a torch to light zombies on fire. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon.

New Zombie Horde System
We developed a new heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges and dead animal gore also contribute to the heat maps intensity.

New Door System
Our new model door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds.

World Destruction Pass
Every structure in the game has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more. The apocalypse just got a ot grittier and a whole lot harder to loot.

Major Optimizations
Major efforts have gone into server performance which should support more players in multiplayer than before. We’ve also given clients the ability to run the game at full, half and quarter resolutions which helps folks with lower end video cards run the game.

Brand new Server Browser
We’ve added a  new slicker than snot server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing Stock, Modified, Peer to Peer, Friends. History, Lan and more. The Browser includes a new vertical server stats page with a custom server message and sub header with icon for easily digesting server information. Here’s an early mockup.

Updates on the updates! Server_browser_mockup
New Server Browser early mockup

Linux Client and Dedi
Yes finally we’re getting dangerously close with the Linux client and dedi barring one show stopper the guys are working on it as we speak.



Last edited by Mistress Cherise on Fri Jan 09, 2015 6:07 pm; edited 1 time in total

http://www.jenniereed.scentsy.us

2Updates on the updates! Empty Re: Updates on the updates! Sun Nov 16, 2014 4:20 am

Mistress Cherise

Mistress Cherise
Admin

alpha 10 delayed Today at 12:19 pm
majestar

Posts: 6
Join date: 2014-11-04
For those eager to play A10
...sit back and have some tea and cookies.


(As Madmole posted in the official forums they have some problems with eac, and it will take them about 3-4 days to clean up the code). -> so they will release the A10 near the 20.11, not today

http://www.jenniereed.scentsy.us

3Updates on the updates! Empty Re: Updates on the updates! Mon Nov 17, 2014 3:23 am

Tink


Admin

Developer diary
Developer Diary
"Things are coming together for A10. We’re still fixing little bugs and making tweaks. I know you guys want it, but there are still some little things we need to resolve. We work, we test, we make another list of things we found that need to be fixed and repeat it until things are good. Hopefully the middle of this week we can release it, but don’t be screaming at me if it takes longer. We’ve been busting ass on weekends for as long as I can remember now. It’s awesome though. Its so going to be worth the wait, best build ever."

   November 16, 2014 (5:47 pm)

4Updates on the updates! Empty Re: Updates on the updates! Tue Nov 18, 2014 5:33 am

Tink


Admin

Madmole replied to a thread Developer Diary in News & Announcements  2 hours ago

"Well while we were chasing down a strange crash where 64 bit versions were crashing because of too many textures (made no sense because 32 bit did not crash, probably another retarded Unity bug) Robert integrated the township code he wrote a while back to the random gen and I must say I'm impressed with it.

Also after squeezing the texture memory down from 1.5 gigs to 840 megs, the game loads really fast now. We deleted a lot of old unused assets and crunched a few textures down nobody will ever notice. So AFAIK, the game uses less memory than A9 and has server optimizations, and some seriously improved graphics, and random gen is cooler than ever with towns now, so more POI's to explore

Oh and we got hatches in! HATCHES. They are so flipping cool, I can't wait to afford 4 planks to build a hatch. Actually I can spare the planks, its the roof to put it on I'm a bit shy on."

5Updates on the updates! Empty Re: Updates on the updates! Tue Nov 18, 2014 1:52 pm

Tink


Admin

madmole replied to a thread Developer Diary in News & Announcements 3 Hours Ago


"We're getting a lot closer. Another day of little fixes and then final testing unless some new crap comes up. So if everything goes perfect, I'd say Thursday, if things go crappy then this weekend. The bigger the build, the more bugs, but damn this is a big build. It's so much fun you guys are going to go nuts. At first everyone will bitch saying its too hard, then in a week they will be thanking me. You just can't get away with "old habits" is all. Its not incredibly hard. Once you get set up and can get your wellness up its a lot easier."

6Updates on the updates! Empty Re: Updates on the updates! Wed Nov 19, 2014 5:57 pm

Spiral-Out

Spiral-Out
Admin

In response to a question asking if they're still on track for release on Thursday, MM posted:


"Testing went better tonight. A few more bugs to resolve. We are getting there."

7Updates on the updates! Empty Re: Updates on the updates! Wed Nov 19, 2014 7:23 pm

majestar



cool cant wait

8Updates on the updates! Empty Re: Updates on the updates! Thu Nov 20, 2014 7:32 pm

majestar



"We’re wrapping things up with Alpha 10. Hopefully a Friday release if all goes well."

delayed another day Sad

9Updates on the updates! Empty Re: Updates on the updates! Fri Nov 21, 2014 2:41 am

Mistress Cherise

Mistress Cherise
Admin

This is what I can't wait for...

Updates on the updates! Tumblr_nf856nTfYY1ta6qcfo7_1280

http://www.jenniereed.scentsy.us

10Updates on the updates! Empty Re: Updates on the updates! Fri Nov 21, 2014 8:05 am

Mistress Cherise

Mistress Cherise
Admin

Signs of the apocalypse. Well we’ve started working on some signs for the game to make it feel a little more like a real world. Here you can see a gun store, which will have drum roll….. guns! Or parts and stuff. You get the idea. Basically we want to have some POIs you can recognize and know what you might find there.

Yeah, i'm totally diggin this.

Updates on the updates! Tumblr10

http://www.jenniereed.scentsy.us

11Updates on the updates! Empty Re: Updates on the updates! Fri Nov 21, 2014 1:15 pm

thomas c



612am eastern and no update...another delay I bet:)

12Updates on the updates! Empty Re: Updates on the updates! Fri Nov 21, 2014 4:10 pm

Mistress Cherise

Mistress Cherise
Admin

Oh thomas.... group hug.

http://www.jenniereed.scentsy.us

13Updates on the updates! Empty Re: Updates on the updates! Sun Nov 23, 2014 12:26 am

LotusAngel83

LotusAngel83

OK, been sitting on the forums for at least an hour now and supposedly 10 could drop at any time. There was another snag this morning, but supposedly they've fixed it and were testing it. If not should at least see it tomorrow. However, some people on the forums are posting links for the Steam app updates and there have been changes to the game, just not implemented yet. Keeping my fingers crossed.

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